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STEM students in University of Utah have developed a therapeutic video game called "Neurogrow" to help elderly patients with depression. As told by ABC4 news outlet, the game will be on display during the Entertainment Arts & Engineering program event called "EAE Play" this Friday, Dec. 7. The Typical Student team has collected a few more games developed by students.
Neurogrow, University of Utah
Neurogrow has been developed for special Android tablets capable of teaching patients with depression to control and adapt to the conditions changing. With the help of Neurogrow, patients can “maintain their memory and exercise better control in decision making.”
In the game, players have to complete simple tasks like watering flowers with a watering can. For instance, they are required to only water specific plants of a certain color. The tasks get more complicated with every level.
Soteria, DePaul’s School of Design
The Deep Games Laboratory at DePaul’s School of Design develops “deep games” that is, video games using metaphors to speak about serious subjects. The game “Soteria” developed at DePaul won a Stanford University School of Medicine award in 2017. It touches on a serious mental health issue such as anxiety disorder.
As told by WTTW news outlet, “the game’s protagonist, Ana Carmena, explores her inner mind and battles anxiety that manifests itself as dream-capturing shadows.” While she is on her journey, Carmena learns that escaping her problems isn’t a long-lasting solution. So, she has to face the things causing her anxiousness and fight them.
Infinity, University of Texas at San Antonio
Students enrolled at the University of Texas at San Antonio, have developed a game called “Infinity” to help army veterans. They’ve been working to develop two video games for an army vet Anne Robinson, 48, who broke her neck in 1999 during her military service.
One of the games employs an eye tracking technology allowing Ms. Robinson to play just by looking around the screen. John Quarles, the associate professor of computer science, worked with Gamerz 4 Vets, a nonprofit, to partner disabled veterans with student groups who designed games based on the veterans’ tastes.
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